dev: more 1.4.4 fixes, fix CRLF -> LF
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278a0d9278
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@ -33,7 +33,7 @@ namespace MagicStorageVoidBag.Hooks {
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heart.TryDeposit(returnItem);
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heart.ResetCompactStage();
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StorageGUI.needRefresh = true;
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StorageGUI.SetRefresh();
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if (returnItem.stack != newItem.stack) {
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if (newItem.IsACoin) {
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@ -13,27 +13,35 @@ namespace MagicStorageVoidBag.ILPatches {
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internal class PlayerUpdatePatch : ILPatch {
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private static readonly log4net.ILog Logger = MagicStorageVoidBag.Instance.Logger;
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public void Patch(ILContext il) {
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if (il == null) {
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Logger.Error("ILContext null!");
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return;
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try {
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if (il == null) {
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Logger.Error("ILContext null!");
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return;
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}
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Logger.Debug("Patching Terraria.Player.Update IL...");
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var c = new ILCursor(il);
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var setterMethod = typeof(Player).GetProperty(nameof(Player.IsVoidVaultEnabled)).GetSetMethod();
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if (!c.TryGotoNext(i => i.MatchCallOrCallvirt(setterMethod))) {
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Logger.Error("Failed to go to next call or callvirt! :(");
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return;
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}
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c.Emit(OpCodes.Ldarg_0);
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c.Emit(OpCodes.Ldc_I4, ModContent.ItemType<MSVoidBag>());
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var hasItemMethod = typeof(Player).GetMethod(nameof(Player.HasItem), new[] { typeof(int) });
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if (hasItemMethod == null) {
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Logger.Error("Failed to reflect Player.HasItem(int)! :(");
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return;
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}
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c.Emit(OpCodes.Call, hasItemMethod);
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c.Emit(OpCodes.Or);
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Logger.Debug("...Complete!");
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} catch (Exception e) {
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throw new ILPatchFailureException(MagicStorageVoidBag.Instance, il, e);
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}
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Logger.Debug("Patching Terraria.Player.Update IL...");
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var c = new ILCursor(il);
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var setterMethod = typeof(Player).GetProperty(nameof(Player.IsVoidVaultEnabled)).GetSetMethod();
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if (!c.TryGotoNext(i => i.MatchCallOrCallvirt(setterMethod))) {
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Logger.Warn("Failed to go to next call or callvirt! :(");
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return;
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}
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c.Emit(OpCodes.Ldarg_0);
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c.Emit(OpCodes.Ldc_I4, ModContent.ItemType<MSVoidBag>());
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var hasItemMethod = typeof(Player).GetMethod(nameof(Player.HasItem));
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c.Emit(OpCodes.Call, hasItemMethod);
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c.Emit(OpCodes.Or);
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Logger.Debug("...Complete!");
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}
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}
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}
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@ -1,15 +1,17 @@
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Mods: {
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Mods: {
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MagicStorageVoidBag: {
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ItemName: {
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MSVoidBag: Magic Void Bag
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}
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ItemTooltip: {
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MSVoidBag:
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ItemName.MSVoidBag: Magic Void Bag
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ItemTooltip.MSVoidBag:
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'''
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<right> Storage Heart to store location
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Currently not set to any location
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'''
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Items: {
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MSVoidBag: {
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DisplayName: M S Void Bag
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Tooltip: ""
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}
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}
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}
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}
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