fix: Use new Locator property

This commit is contained in:
Jack Bond-Preston 2023-02-04 12:50:12 +00:00
parent 5b1a55973b
commit 45352555f1
Signed by: jack
GPG Key ID: 010071F1482BA852
3 changed files with 8 additions and 8 deletions

View File

@ -21,12 +21,12 @@ namespace MagicStorageVoidBag.Hooks {
var bag = (MSVoidBag)i.ModItem;
if (bag.location.X < 0 || bag.location.Y < 0) goto original;
if (bag.Location.X < 0 || bag.Location.Y < 0) goto original;
Tile tile = Main.tile[bag.location.X, bag.location.Y];
Tile tile = Main.tile[bag.Location.X, bag.Location.Y];
if (!tile.HasTile || tile.TileType != ModContent.TileType<StorageHeart>() || tile.TileFrameX != 0 || tile.TileFrameY != 0) goto original;
if (!TileEntity.ByPosition.TryGetValue(bag.location, out TileEntity te)) goto original;
if (!TileEntity.ByPosition.TryGetValue(bag.Location, out TileEntity te)) goto original;
if (te.type != ModContent.TileEntityType<TEStorageHeart>()) goto original;
TEStorageHeart heart = (TEStorageHeart)te;

View File

@ -24,12 +24,12 @@ namespace MagicStorageVoidBag.Hooks {
var bag = (MSVoidBag)i.ModItem;
if (bag.location.X < 0 || bag.location.Y < 0) goto original;
if (bag.Location.X < 0 || bag.Location.Y < 0) goto original;
Tile tile = Main.tile[bag.location.X, bag.location.Y];
Tile tile = Main.tile[bag.Location.X, bag.Location.Y];
if (!tile.HasTile || tile.TileType != ModContent.TileType<StorageHeart>() || tile.TileFrameX != 0 || tile.TileFrameY != 0) goto original;
if (!TileEntity.ByPosition.TryGetValue(bag.location, out TileEntity te)) goto original;
if (!TileEntity.ByPosition.TryGetValue(bag.Location, out TileEntity te)) goto original;
if (te.type != ModContent.TileEntityType<TEStorageHeart>()) goto original;
if (Utility.HeartHasSpaceFor(newItem, (TEStorageHeart)te)) return true;

View File

@ -27,10 +27,10 @@ namespace MagicStorageVoidBag.Items {
}
public override void ModifyTooltips(List<TooltipLine> lines) {
bool isSet = location.X >= 0 && location.Y >= 0;
bool isSet = Location.X >= 0 && Location.Y >= 0;
for (int k = 0; k < lines.Count; k++)
if (isSet && lines[k].Mod == "Terraria" && lines[k].Name == "Tooltip1") {
lines[k].Text = Language.GetTextValue("Mods.MagicStorage.SetTo", location.X, location.Y);
lines[k].Text = Language.GetTextValue("Mods.MagicStorage.SetTo", Location.X, Location.Y);
} else if (!isSet && lines[k].Mod == "Terraria" && lines[k].Name == "Tooltip2") {
lines.RemoveAt(k);
k--;