initial implementation
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38
Items/GlobalItem.cs
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38
Items/GlobalItem.cs
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using MagicStorage.Components;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Terraria;
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using Terraria.DataStructures;
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using Terraria.Localization;
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using Terraria.ModLoader;
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namespace MagicStorageVoidBag.Items {
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internal class GlobalItem : Terraria.ModLoader.GlobalItem {
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public override bool OnPickup(Item item, Player player) {
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var i = player.inventory.Where(i => i.type == ModContent.ItemType<MSVoidBag>()).DefaultIfEmpty(null).First();
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if (i != null && !player.ItemSpace(item).CanTakeItem) {
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var bag = (MSVoidBag)i.ModItem;
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if (bag.location.X < 0 || bag.location.Y < 0) return false;
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Tile tile = Main.tile[bag.location.X, bag.location.Y];
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if (!tile.HasTile || tile.TileType != ModContent.TileType<StorageHeart>() || tile.TileFrameX != 0 || tile.TileFrameY != 0) return false;
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if (!TileEntity.ByPosition.TryGetValue(bag.location, out TileEntity te)) return false;
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if (te.type != ModContent.TileEntityType<TEStorageHeart>()) return false;
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TEStorageHeart heart = (TEStorageHeart)te;
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int oldStack = item.stack;
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heart.TryDeposit(item);
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if (item.stack == 0) return true;
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}
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return base.OnPickup(item, player);
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}
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}
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}
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76
Items/MSVoidBag.cs
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76
Items/MSVoidBag.cs
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using MagicStorage.Items;
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using System;
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using System.Collections.Generic;
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using Terraria;
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using Terraria.GameContent.Creative;
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using Terraria.ID;
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using Terraria.Localization;
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using Terraria.ModLoader;
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namespace MagicStorageVoidBag.Items {
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[ExtendsFromMod("MagicStorage")]
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public class MSVoidBag : PortableAccess {
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/*
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Code here largely thanks to original MagicStorage source, which can be found at
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https://github.com/blushiemagic/MagicStorage/
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License:
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MIT License
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Copyright(c) 2017 Kaylee Minsuh Kim
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files(the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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public override void SetStaticDefaults() {
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CreativeItemSacrificesCatalog.Instance.SacrificeCountNeededByItemId[Type] = 1;
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}
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public override void SetDefaults() {
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Item.width = 26;
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Item.height = 34;
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Item.maxStack = 1;
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Item.rare = ItemRarityID.Purple;
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Item.useStyle = ItemUseStyleID.Swing;
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Item.useAnimation = 28;
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Item.useTime = 28;
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Item.value = Item.sellPrice(gold: 10);
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}
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public override void ModifyTooltips(List<TooltipLine> lines) {
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bool isSet = location.X >= 0 && location.Y >= 0;
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for (int k = 0; k < lines.Count; k++)
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if (isSet && lines[k].Mod == "Terraria" && lines[k].Name == "Tooltip1") {
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lines[k].Text = Language.GetTextValue("Mods.MagicStorage.SetTo", location.X, location.Y);
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} else if (!isSet && lines[k].Mod == "Terraria" && lines[k].Name == "Tooltip2") {
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lines.RemoveAt(k);
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k--;
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}
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}
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public override void AddRecipes() {
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Recipe recipe = CreateRecipe();
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recipe.AddIngredient<PortableAccess>();
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recipe.AddIngredient(ItemID.VoidLens);
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recipe.AddIngredient<RadiantJewel>();
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recipe.AddTile(TileID.LunarCraftingStation);
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recipe.Register();
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}
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}
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}
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BIN
Items/MSVoidBag.png
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BIN
Items/MSVoidBag.png
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Binary file not shown.
After Width: | Height: | Size: 558 B |
7
Localization/en-US.hjson
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7
Localization/en-US.hjson
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Mods: {
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MagicStorageVoidBag: {
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ItemName: {
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MSVoidBag: Magic Void Bag
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}
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}
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}
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@ -1,8 +1,57 @@
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using Mono.Cecil.Cil;
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using Mono.Cecil;
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using MonoMod.Cil;
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using Terraria.ModLoader;
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using MagicStorageVoidBag.Items;
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namespace MagicStorageVoidBag {
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public class MagicStorageVoidBag : Mod {
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public override void Load() {
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IL.MagicStorage.Components.StorageHeart.RightClick += HeartRightClickPatch;
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}
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public override void Unload() {
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base.Unload();
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}
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// Patch MagicStorage IL to change the Storage Heart right click handler to also work with
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// MSVoidBag.
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private void HeartRightClickPatch(ILContext il) {
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if (il == null) {
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Logger.Error("ILContext null!");
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return;
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}
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Logger.Debug("Patching MagicStorage IL...");
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var c = new ILCursor(il);
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if (!c.TryGotoNext(i => i.MatchCallOrCallvirt("Terraria.ModLoader.ModContent", "ItemType"))) {
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Logger.Warn("IL patching failed! :(");
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}
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c = c.GotoPrev().GotoPrev();
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var c2 = c.Clone();
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// copy IL up to call
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while (c2.Next.OpCode != OpCodes.Call) {
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if (c2.Next.Operand != null) {
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c.Emit(c2.Next.OpCode, c2.Next.Operand);
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} else {
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c.Emit(c2.Next.OpCode);
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}
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c2 = c2.GotoNext();
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}
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var method = typeof(ModContent).GetMethod("ItemType").MakeGenericMethod(typeof(MSVoidBag));
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c.Emit(c2.Next.OpCode, method);
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c2.GotoNext();
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c.Emit(c2.Next.OpCode, c2.Next.Operand);
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Logger.Debug("...MagicStorage IL patching complete!");
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}
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namespace MagicStorageVoidBag
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{
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public class MagicStorageVoidBag : Mod
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{
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}
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}
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<ItemGroup>
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<PackageReference Include="tModLoader.CodeAssist" Version="0.1.*" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MagicStorage">
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<HintPath>..\Mod Libraries\MagicStorage.dll</HintPath>
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</Reference>
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<Reference Include="MMHOOK_MagicStorage">
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<HintPath>lib\MMHOOK_MagicStorage.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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MagicStorageVoidBag.sln
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25
MagicStorageVoidBag.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.2.32616.157
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MagicStorageVoidBag", "MagicStorageVoidBag.csproj", "{8310432C-954C-4401-B93A-27A289CF8B1C}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{8310432C-954C-4401-B93A-27A289CF8B1C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{8310432C-954C-4401-B93A-27A289CF8B1C}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{8310432C-954C-4401-B93A-27A289CF8B1C}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{8310432C-954C-4401-B93A-27A289CF8B1C}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {D3ABF40B-5B75-4B1A-A7C8-569E4A3D7101}
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EndGlobalSection
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EndGlobal
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displayName = Magic Storage Void Bag
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author = jack
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version = 0.1
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modReferences = MagicStorage
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dllReferences = MMHOOK_MagicStorage
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sortAfter = MagicStorage
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includeSource = true
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homepage = https://github.com/jackbondpreston/MagicStorageVoidBag
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Magic Storage Void Bag is a pretty cool mod, it does...this. Modify this file with a description of your mod.
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Adds an upgraded void bag that combines functionality of the Void Bag and Portable Remote Storage Access, by putting items into a magic storage system when your inventory is full (and allowing remote access as usual).
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This item is crafted by combining a Void Bag with a Portable Remote Storage Access, and a Radiant Jewel. To link it with your storage system, right click the Storage Heart with the bag equipped.
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description_workshop.txt
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2
description_workshop.txt
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Adds an upgraded void bag that combines functionality of the Void Bag and Portable Remote Storage Access, by putting items into a magic storage system when your inventory is full (and allowing remote access as usual).
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This item is crafted by combining a Void Bag with a Portable Remote Storage Access, and a Radiant Jewel. To link it with your storage system, right click the Storage Heart with the bag equipped.
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BIN
icon.png
BIN
icon.png
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Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.7 KiB |
BIN
lib/MMHOOK_MagicStorage.dll
Normal file
BIN
lib/MMHOOK_MagicStorage.dll
Normal file
Binary file not shown.
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