Overhaul a lot, fix the JS implementation
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@ -57,7 +57,7 @@ namespace DiscordObjects {
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type = "text";
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}
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inline Channel::Channel(json data) {
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inline Channel::Channel(json data) : Channel() {
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load_from_json(data);
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}
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@ -73,7 +73,7 @@ namespace DiscordObjects {
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bool unavailable;
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std::vector<Channel *> channels;
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std::map<std::string, GuildMember> members;
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std::vector<GuildMember *> members;
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std::vector<Role *> roles;
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//std::vector<std::unique_ptr<DiscordObjects::User>> users;
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};
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@ -83,13 +83,11 @@ namespace DiscordObjects {
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afk_timeout = verification_level = -1;
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}
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inline Guild::Guild(json data) {
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inline Guild::Guild(json data) : Guild() {
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load_from_json(data);
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}
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inline void Guild::load_from_json(json data) {
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Guild();
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id = data.value("id", "null");
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name = data.value("name", "null");
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icon = data.value("icon", "null");
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@ -30,13 +30,12 @@ namespace DiscordObjects {
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inline GuildMember::GuildMember() {
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user = nullptr;
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nick = "null";
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joined_at = "null";
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nick = joined_at = "null";
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deaf = false;
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mute = false;
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}
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inline GuildMember::GuildMember(json data, User *user) {
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inline GuildMember::GuildMember(json data, User *user) : GuildMember() {
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this->user = user;
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load_from_json(data);
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}
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@ -54,6 +53,8 @@ namespace DiscordObjects {
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+ "\n**bot:** " + std::to_string(user->bot)
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+ "\n**mfa_enabled:** " + std::to_string(user->mfa_enabled)
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+ "\n**avatar:** " + user->avatar
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+ "\n**status:** " + user->status
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+ "\n**game name:** " + user->game
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+ "\n**nick:** " + nick
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+ "\n**joined_at:** " + joined_at
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+ "\n**deaf:** " + std::to_string(deaf)
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@ -42,7 +42,7 @@ namespace DiscordObjects {
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mentionable = false;
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}
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inline Role::Role(json data) {
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inline Role::Role(json data) : Role() {
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load_from_json(data);
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}
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@ -39,15 +39,20 @@ namespace DiscordObjects {
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bool bot;
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bool mfa_enabled;
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// presence
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std::string game;
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std::string status;
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std::vector<std::string> guilds;
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};
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inline User::User() {
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id = username = discriminator = avatar = "null";
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id = username = discriminator = avatar = game = "null";
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status = "offline";
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bot = mfa_enabled = false;
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}
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inline User::User(json data) {
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inline User::User(json data) : User() {
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load_from_json(data);
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}
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