67 lines
2.6 KiB
C++
67 lines
2.6 KiB
C++
#ifndef BOT_JS_V8INSTANCE
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#define BOT_JS_V8INSTANCE
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#include <memory>
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#include <map>
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#include <include/v8.h>
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#include <include/libplatform/libplatform.h>
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#include "../data_structures/Guild.hpp"
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#include "../data_structures/Channel.hpp"
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#include "../data_structures/Role.hpp"
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#include "../data_structures/GuildMember.hpp"
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#include "../data_structures/User.hpp"
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class APIHelper;
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using namespace v8;
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class V8Instance {
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public:
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V8Instance(std::string guild_id, std::shared_ptr<APIHelper> ah, std::map<std::string, DiscordObjects::Guild> *guilds,
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std::map<std::string, DiscordObjects::Channel> *channels, std::map<std::string, DiscordObjects::User> *users, std::map<std::string, DiscordObjects::Role> *roles);
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~V8Instance();
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void reload();
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void exec_js(std::string js, DiscordObjects::Channel *channel, DiscordObjects::GuildMember *sender, std::string args = "");
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private:
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void clean_up();
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void create();
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Local<Context> create_context();
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void add_to_obj(Local<Object> &object, std::string field_name, std::string value);
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void add_to_obj(Local<Object> &object, std::string field_name, const char value[]);
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void add_to_obj(Local<Object> &object, std::string field_name, int32_t value);
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void add_to_obj(Local<Object> &object, std::string field_name, bool value);
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void add_to_obj(Local<Object> &object, std::string field_name, Local<Object> value);
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void add_to_obj(Local<Object> &object, std::string field_name, Local<Array> value);
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void add_to_obj(Local<Object> &object, DiscordObjects::Guild guild);
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void add_to_obj(Local<Object> &object, DiscordObjects::Channel channel);
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void add_to_obj(Local<Object> &object, DiscordObjects::Role role);
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void add_to_obj(Local<Object> &object, DiscordObjects::GuildMember member);
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static void js_print(const FunctionCallbackInfo<Value> &args);
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static void js_get_server(Local<String> property, const PropertyCallbackInfo<Value> &info);
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static void js_get_channel(Local<String> property, const PropertyCallbackInfo<Value> &info);
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static void js_get_user(Local<String> property, const PropertyCallbackInfo<Value> &info);
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static void js_get_input(Local<String> property, const PropertyCallbackInfo<Value> &info);
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std::map<std::string, DiscordObjects::Guild> *guilds;
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std::map<std::string, DiscordObjects::Channel> *channels;
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std::map<std::string, DiscordObjects::User> *users;
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std::map<std::string, DiscordObjects::Role> *roles;
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std::string guild_id;
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Isolate *isolate;
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std::shared_ptr<APIHelper> ah;
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/* variables which change when a new command is executed */
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std::string print_text;
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std::string current_input;
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DiscordObjects::Channel *current_channel;
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DiscordObjects::GuildMember *current_sender;
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};
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#endif |