Update image, fix image name spelling, fix some formatting
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images/potato-library.png
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images/potato-library.png
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index.html
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index.html
@ -10,6 +10,7 @@
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<link rel="icon" type="image/png" href="images/favicon-32x32.png" sizes="32x32">
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<link rel="icon" type="image/png" href="images/favicon-96x96.png" sizes="96x96">
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</head>
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<body>
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<script src="js/uikit.min.js"></script>
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<script src="js/uikit-icons.min.js"></script>
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@ -93,7 +94,7 @@
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<div>
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<div class="uk-inline">
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<a href="https://gitlab.com/spe-potato/potato-library">
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<img src="images/potato-libary.png" alt="Potato Library Screenshot">
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<img src="images/potato-library.png" alt="Potato Library Screenshot">
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</a>
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<div class="uk-overlay uk-overlay-primary uk-position-bottom">
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<h3 class="uk-heading">
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@ -133,10 +134,11 @@
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This game of life implementation was written in
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<a href="https://en.wikipedia.org/wiki/XC_(programming_language)">XC</a>
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and designed to run on the XMOS xCORE-200 eXplorer. The program runs concurrently across tiles, utilising
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channels for cross-thread communication. Hardware memory limitations posed interesting challenges, with solutions
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such as packing the individual "cells" into individual bits of 32/16-bit integers to be as memory-efficient as
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possible. Each turn, the board is split up into rows of these packed cells which are then distributed across
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workers for processing, then returned to the distributor and consolidated back into a single board each turn.
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channels for cross-thread communication. Hardware memory limitations posed interesting challenges, with
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solutions such as packing the individual "cells" into individual bits of 32/16-bit integers to be as
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memory-efficient as possible. Each turn, the board is split up into rows of these packed cells which are then
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distributed across workers for processing, then returned to the distributor and consolidated back into a single
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board each turn.
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</p>
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</div>
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</div>
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