CHERI is an acronym for Capability Hardware Enhanced RISC Instructions. it is a security-focussed project aimed at improving memory protection at the hardware level. the project is complex and it has many potential applications.
in this article I will go into some basics to give an understanding behind some changes that CHERI makes to how programs execute and are written. this will be focussed almost entirely in C, as this is where my experience lies - it is also where some of the effects of CHERI are most easily felt. this article is going to be a very simplistic introduction to CHERI, and I'm going to attempt to explain the basics behind everything I cover. a basic understanding of C will be beneficial.
note: the Morello platform is an evaluation board produced by Arm to provide a physical implementation of CHERI extending the Arm AArch64 ISA. I previously worked on this platform at Arm, porting the musl C library to Morello. implementations for CHERI that are worth looking into from a more open perspective are the MIPS (chapter 4) and RISC-V (chapter 5) ones. Morello is the only implementation that exists in a true hard core format, afaik - but this is obviously hard to obtain so you'll just be playing around with emulators/models anyway.
to first understand how CHERI tries to fix some simple issues, let's first look at some simplified examples of issues that arise when we aren't using a CHERI-based architecture.
let's take a look at this C code:
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now let's try using our new program:
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works on my machine boss! code review +1, and merged... until our good friend Hubert Blaine Wolfeschlegelsteinhausenbergerdorff Sr. comes along. he emails me a strange error he's seen:
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that's not supposed to happen! his name has spilled over into our my_perfect_string[]
array! turns out our issue is that when we use fgets()
, we've set the second
parameter, size
, to 1000
- but our user_name[32]
array c1593an
only fit 32 characters (and the last of these should be a null terminator, so 31 usable characters).
fgets
fills up user_name
, but it hasn't finished with the name yet! it
doesn't care (or know) that user_name
is full, it's just going to keep going until it
finishes our user input, or reads 999 characters from standard input. and thus it keeps mindlessly
writing, overwriting the memory we've used to store our precious perfect string (which happens to
be immediately after user_name
). let's take a look at the stack in GDB to see why this
happens:
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we can see our two character arrays are right next to each other on the stack
(user_name
contains some gibberish as it is not zero-initialised.
note: this code was compiled with -fno-stack-protector
to reproduce this
behaviour. compilers have certain techniques like this which can help protect against such attacks,
but there are often ways around these by using less primitive attacks.
okay, it's a pretty easy fix, we just need to change the fgets(char *s, int size, FILE *stream)
parameter size
to 32
.
note: you may initially think "why not 31? don't we need to save a character for
the null byte at the end?". thankfully, fgets
does this for us. excerpt from man
fgets
: "fgets() reads in at most one less than size characters from stream and stores
them into the buffer pointed to by s [...] A terminating null byte ('\0') is stored after the last
character in the buffer". this is a good question to be asking though, being careful is key when it
comes to these kinds of things.
okay, so that's an easy fix. why are we talking about doing anything in hardware here? just write the code correctly! the issue is code gets very complex, and this is a very simplistic situation. some memory safety bugs can be incredibly complicated and go unnoticed for decades. the C language especially gives the programmer many, many opportunities to make mistakes - and it only takes one to be a problem. a lot of the software we are using these days is based on stacks upon stacks of software written in different languages, and there are going to be bugs in there. CHERI should give us some protection "for free" (it's not this simple, in actuality).
some languages (e.g. Rust) are going to offer you strong memory safety guarantees at compile-time, but that's not the topic of this article. the differences between doing this kind of protection in software or hardware (or both) is more complex than the scope of this article. in addition, CHERI's benefits are more wide in breadth than just protecting against this kind of issue.
let's quickly recap a basic idea of what a pointer is. we're going to ignore things like virtual memory for brevity. we can think of a pointer in a normal 64-bit architecture (e.g. AArch64) simply as a 64-bit unsigned value that holds the memory address of something we care about. this is a simplification (as are most things), but it can help us reason about the general idea:
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and on these normal architectures, this pointer generally is just a number. we can do weird things with it, treating it as a number...
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...and this code will often still work:
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yikes! now, when you start messing with pointers like this, you're bound to run into a bunch of
undefined behaviour. but C programmers write undefined behaviour all the time, and my computer
executes this program fine without complaining at all. doesn't it feel a bit weird that we can take
a pointer to arr[0]
and modify it to load secret
? they're not even part
of the same array...
CHERI introduces capabilities, which can be thought of as an extension to pointers. they still store an address of something we care about, but they have extra information too! in a 64-bit system, a pointer would typically be a 64-bit value (as dicussed previously). the corresponding capability in a CHERI platform is 128 bits (or 129 bits if you look at it a certain way, more about that later...).
as you might have guessed, this "extra information" takes up 64 bits of the capability. bits are assigned to three key pieces of metadata: bounds, permissions, and object type. there is also an additional 1-bit tag which is stored out-of-band: it is not a 129-bit value - instead each 128-bit capability can be thought of as being associated with a 1-bit validity tag. the architecture manages this. the diagram below is provided as a rough overview of this. note that it is not to scale.
I am mostly going to focus on bounds in this article, as it is not too difficult to grasp, and the impact is fairly easy to demonstrate for some simple examples. the bounds represent an upper and lower bound on the memory region (address space) that this capability is allowed to access. if we try to use the capability to access some address outside of this range, the hardware will throw a fault - it simply won't let us do this!
note: it is important to note that I am going to oversimplify the way the bounds are stored in this article. this especially includes the diagram above. in reality, there is a complex compression method, necessitated by the range and sizes required by bounds. this depends on the address value, alignment, etc. for now, we shouldn't need to think about this much, just know it will be managed for us. the key take-away from this is that bounds can't always be 100% precise for all addresses and ranges.
can you imagine how we can use bounds to prevent our previous memory safety bug from occurring? the
key is that we can set the bounds on the capability pointing to user_name
which we
pass to fgets
, such that the capability may only access the contents of the array.
this means that when fgets
tries to write past the end of the user_name
array, the processor will throw a capability fault, and execution of our program will cease.
the idea behind CHERI is that we don't have to set up these bounds ourselves. this is something the
compiler can generate code for. the compiler knows that the user_name
array has a
length of 32
, and can set the bounds accordingly on capabilities created that point to
it. let's try it...
unless you're lucky enough to have access to a physical Morello board, there is the issue of actually using a CHERI implementation. for this article I will be making use of the QEMU emulator to emulate a RISC-V CHERI environment. running CheriBSD on this emulator will allow us to have a nice FreeBSD-based capability-enabled environment to play around with. I'll use cheribuild to easily get set up:
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now we have our shell inside our CheriBSD emulated platform, we can start to try things out. let's
compile our membug
program again, this time with the toolchain targetting
CheriBSD RISC-V - this will have been built as part of the dependencies already. once it's built,
we can scp
it over to the CheriBSD filesystem, as we set up the SSH forwarding port to
1111
.
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and now we can see what happens when we explore our bug with CHERI:
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it's working! we are getting a capability fault as we exceed the bounds of the
user_name
capability bounds. we can use gdb to verify this is
caused by the bounds fault:
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as we can see, the bounds for our user_name
capability (which is stored in capability
register ca6
) are 0x3fffdfff44-0x3fffdfff64
, but the address is
0x3fffdfff78
. this is out of the bounds allowed by the capability, so the architecture
throws a fault. if we look at the assembly generated by the compiler, we can see it set our
capability bounds to a size of 32 to enforce this behaviour:
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at this point you may be thinking "okay, that's great, but if we can just set the bounds of a capability with an instruction then what's the point? surely I can just set global bounds on some random pointer and access whatever I want?"
fundamental to the idea of capabilities is their provenance and
monotonicity. simply put, the first says we can only construct a
capability using specific instructions, from an existing capability. we can't
just create a capability from some random number. let's see what happens when
we try to run our ptrs_as_numbers
program on CheriBSD:
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we can see we get a fault - the tag isn't set. any capability with a tag not
set to 1 cannot be dereferenced - it is invalid. in fact, this capability has
no capability metadata - when we copied it into our unsigned long
,
we just copied the 64-bit address.
monotonicity is what stops us taking an existing capability, and creating a capability with more permissions and/or access than the original. it stipulates that when we create a capability from another capability (which we have to do - provenance), the permissions and bounds of the new capability must be equal to or less than the original. so our bounds can only get narrower as we create new capabilites from an existing capability. this means that capabilities trace back in a chain - they are all created from other capabilities, and narrowed as necessary. in this case, (simplified) when the kernel loads our program it will give us capabilities that are wide enough to do everything we need to do, and the compiler will try and make sure all the capabilities that we make and use from these are as tightly bound and unpermissive as possible.
you'll notice we got a lot of these benefits "for free". we only had to
recompile our code, and we got this extra security. of course, CHERI does
require changes to programs. naturally, the compiler had to be changed a lot to
implement this behaviour. it also especially requires changes to things like
the C library and kernel in order to take advantage of the features fully.
sufficiently large userspace programs do need changes too. one common issue is
that a lot of existing C code assumes that
sizeof (*void) == sizeof(size_t)
. with CHERI, our pointers are
now twice as big. however, size_t
hasn't changed size, as the
address space size hasn't changed - for example, if we index into an array with
size_t
, the index should still be the same size; the extra data in
our void *
capability is the metadata, not extra address data. any
program that tries to convert from some unsigned long
or
size_t
to a capability will fault - this violates provenance. so,
sometimes code changes have to be made to ensure we are keeping the capability
metadata around.
I appreciate this has been a fragmented and surface level introduction to CHERI. hopefully it has provided some education in some basic aims of CHERI regardless. potential benefits and uses for CHERI go much deeper than anything I've touched on here, so please, read more about everything - and get your hands dirty trying out messing about with qemu and CheriBSD!
here are some links to check out: