fix: work around magic storage locator sync bug
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@ -1,15 +1,21 @@
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using MagicStorage.Items;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Terraria;
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using Terraria.DataStructures;
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using Terraria.GameContent.Creative;
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using Terraria.ID;
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using Terraria.Localization;
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using Terraria.ModLoader;
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using Terraria.ModLoader.IO;
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namespace MagicStorageVoidBag.Items {
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[ExtendsFromMod("MagicStorage")]
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public class MSVoidBag : PortableAccess {
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[CloneByReference]
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internal Dictionary<string, Point16> locationsByWorld = new();
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public override void SetStaticDefaults() {
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CreativeItemSacrificesCatalog.Instance.SacrificeCountNeededByItemId[Type] = 1;
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@ -24,6 +30,9 @@ namespace MagicStorageVoidBag.Items {
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Item.useAnimation = 28;
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Item.useTime = 28;
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Item.value = Item.sellPrice(gold: 10);
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location = Point16.NegativeOne;
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locationsByWorld[Main.worldName] = location;
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}
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public override void ModifyTooltips(List<TooltipLine> lines) {
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@ -43,5 +52,55 @@ namespace MagicStorageVoidBag.Items {
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recipe.AddIngredient(ItemID.VoidLens);
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recipe.Register();
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}
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public override void UpdateInventory(Player player) {
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if (!locationsByWorld.ContainsKey(Main.worldName) || location != locationsByWorld[Main.worldName]) {
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locationsByWorld[Main.worldName] = location;
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if (Main.netMode == NetmodeID.MultiplayerClient) {
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int p = Array.IndexOf(Main.player, player);
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int i = Array.IndexOf(player.inventory, Item);
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if (p >= 0 && i >= 0) {
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NetMessage.SendData(MessageID.SyncEquipment, -1, -1, null, p, i, player.inventory[i].prefix);
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}
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}
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}
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}
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public override void SaveData(TagCompound tag) {
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tag["X"] = location.X;
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tag["Y"] = location.Y;
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tag["version"] = SAVE_VERSION;
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tag["locations"] = locationsByWorld
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.Select(kvp => new TagCompound() {
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["world"] = kvp.Key,
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["X"] = kvp.Value.X,
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["Y"] = kvp.Value.Y
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})
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.ToList();
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}
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public override void LoadData(TagCompound tag) {
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if (tag.GetInt("version") < SAVE_VERSION || tag.GetList<TagCompound>("locations") is not List<TagCompound> locations) {
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location = new Point16(tag.GetShort("X"), tag.GetShort("Y"));
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locationsByWorld[Main.worldName] = location;
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} else {
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locationsByWorld = locations.ToDictionary(t => t.GetString("world"), t => new Point16(t.GetShort("X"), t.GetShort("Y")));
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if (locationsByWorld.ContainsKey(Main.worldName)) {
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location = locationsByWorld[Main.worldName];
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}
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}
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}
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public override void NetSend(BinaryWriter writer) {
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writer.Write(location.X);
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writer.Write(location.Y);
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}
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public override void NetReceive(BinaryReader reader) {
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location = new Point16(reader.ReadInt16(), reader.ReadInt16());
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locationsByWorld[Main.worldName] = location;
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}
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}
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}
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