Squash bugs and warnings, optimise CMake builds.
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8
.gitignore
vendored
8
.gitignore
vendored
@ -14,4 +14,10 @@
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config.json
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# Compiled sqlite file
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sqlite3.obj
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sqlite3.obj
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# V8 lib
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lib/v8
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# Built files
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build/
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@ -52,3 +52,5 @@ include_directories(
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# don't know if necessary, too scared to remove
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add_definitions(-D_WEBSOCKETPP_CPP11_STL_)
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set(CMAKE_BUILD_TYPE Release)
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@ -62,6 +62,5 @@ int main(int argc, char *argv[]) {
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Logger::write("Cleaned up", Logger::LogLevel::Info);
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std::getchar();
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return exit_code;
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}
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@ -15,7 +15,7 @@
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#include "Logger.hpp"
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#include "BotConfig.hpp"
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TriviaGame::TriviaGame(BotConfig &c, GatewayHandler *gh, std::string channel_id, int total_questions, int delay) : interval(delay), config(c) {
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TriviaGame::TriviaGame(BotConfig &c, GatewayHandler *gh, std::string channel_id, int total_questions, int delay) : config(c), interval(delay) {
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this->gh = gh;
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this->channel_id = channel_id;
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@ -339,4 +339,4 @@ void TriviaGame::update_average_time(std::string user_id, int time) {
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// yeah it probably loses accuracy here, doesn't really matter
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average_times[user_id] = (int) (total / questions_answered);
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}
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}
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}
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@ -14,7 +14,7 @@ namespace CommandHelper {
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sqlite3 *db; int return_code;
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return_code = sqlite3_open("bot/db/trivia.db", &db);
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std::string sql = "SELECT * FROM CustomJS";
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std::string sql = "SELECT GuildID, CommandName, Script FROM CustomJS";
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sqlite3_stmt *stmt;
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return_code = sqlite3_prepare_v2(db, sql.c_str(), -1, &stmt, 0);
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@ -161,4 +161,4 @@ namespace CommandHelper {
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return exists;
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}
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}
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}
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